Autodesk Maya 2019 Basics Guide PDF Download

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Autodesk Maya 2019 Basics Guide

Autodesk Maya 2019 Basics Guide PDF Author: Kelly Murdock
Publisher: SDC Publications
ISBN: 1630571784
Category : Computers
Languages : en
Pages : 576

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Book Description
Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2019 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2019 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learnHow to create models using curves, NURBS, Polygons and moreHow to assign materials and textures to make realistic-looking modelsHow to use Paint Effects to paint on and quickly create complex 3D ModelsHow to use lights, cameras, and depth of field to render captivating scenesHow to use keyframes, motion paths and the Graph Editor to create animationsHow to use character rigging, skinning, and inverse kinematics to animate realistic movementsHow to add influence objects, skin weights and hair to a character for a more realistic lookHow to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effectsHow to enable raytracing, motion blur, and fog effects for increased realismHow to render stills and animations using Maya Vector and Mental Ray for different looksHow to use the Command Line and MEL Scripting to work fasterAbout Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.

Autodesk Maya 2019 Basics Guide

Autodesk Maya 2019 Basics Guide PDF Author: Kelly Murdock
Publisher: SDC Publications
ISBN: 1630571784
Category : Computers
Languages : en
Pages : 576

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Book Description
Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2019 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2019 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learnHow to create models using curves, NURBS, Polygons and moreHow to assign materials and textures to make realistic-looking modelsHow to use Paint Effects to paint on and quickly create complex 3D ModelsHow to use lights, cameras, and depth of field to render captivating scenesHow to use keyframes, motion paths and the Graph Editor to create animationsHow to use character rigging, skinning, and inverse kinematics to animate realistic movementsHow to add influence objects, skin weights and hair to a character for a more realistic lookHow to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effectsHow to enable raytracing, motion blur, and fog effects for increased realismHow to render stills and animations using Maya Vector and Mental Ray for different looksHow to use the Command Line and MEL Scripting to work fasterAbout Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.

Autodesk Maya 2019: A Comprehensive Guide, 11th Edition

Autodesk Maya 2019: A Comprehensive Guide, 11th Edition PDF Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640570365
Category : Computers
Languages : en
Pages : 608

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Book Description
Autodesk Maya 2019 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2019 have made the job of design visualization specialists a lot easier. Autodesk Maya 2019: A Comprehensive Guide book covers all features of Autodesk Maya 2019 software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2019 for 3D and visual effect artists, and designers. This Autodesk Maya 2019 book will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2019 and is ideally suited for learning at your convenience and at your pace. Salient Features: Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2019. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2019 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Bifrost Chapter 17: Bullet Physics Index

AutoCAD 2021: A Problem - Solving Approach, Basic and Intermediate, 27th Edition

AutoCAD 2021: A Problem - Solving Approach, Basic and Intermediate, 27th Edition PDF Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640570918
Category : Computers
Languages : en
Pages : 1220

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Book Description
AutoCAD 2021: A Problem-Solving Approach, Basic and Intermediate, 27th Edition book contains a detailed explanation of AutoCAD commands and their applications to solve drafting and design problems. In this book, every AutoCAD command is thoroughly explained with the help of examples and illustrations to make it easy for the users to understand the functions of the tools and their applications in the drawing. After reading this book, the user will be able to use AutoCAD commands to make a drawing, dimension a drawing, apply constraints to sketches, insert symbols as well as create text, blocks and dynamic blocks. The Autodesk AutoCAD 2021 book also covers basic drafting and design concepts such as dimensioning principles and assembly drawings that equip the users with the essential drafting skills to solve the drawing problems in AutoCAD. While reading this book, you will discover some new tools such as DWG Compare, Save to Web & Mobile, and Shared Views that will enhance the usability of the software. Salient Features Comprehensive book with chapters organized in a pedagogical sequence. Detailed explanation of all commands and tools. Summarized content on the first page of every chapter. Hundreds of illustrations and step-by-step instructions for easy learning. Notes and tips as additional information. Self-Evaluation Tests and Review Questions at the end of each chapter. Table of Contents Chapter 1: Introduction to AutoCAD Chapter 2: Getting Started with AutoCAD Chapter 3: Getting started with Advanced Sketching Chapter 4: Working with Drawing Aids Chapter 5: Editing Sketched Objects-I Chapter 6: Editing Sketched Objects-II Chapter 7: Creating Texts and Tables Chapter 8: Basic Dimensioning, Geometric Dimensioning, and Tolerancing Chapter 9: Editing Dimensions Chapter 10: Dimension Styles, Multileader Styles, and System Variables Chapter 11: Adding Constraints to Sketches Chapter 12: Hatching Drawings Chapter 13: Model Space Viewports, Paper Space Viewports, and Layouts Chapter 14: Plotting Drawings Chapter 15: Template Drawings Chapter 16: Working with Blocks Chapter 17: Defining Block Attributes Chapter 18: Understanding External References Chapter 19: Working with Advanced Drawing Options Chapter 20: Grouping and Advanced Editing of Sketched Objects Chapter 21: Working with Data Exchange & Object Linking and Embedding Chapter 22: Conventional Dimensioning and Projection Theory using AutoCAD * Chapter 23: Concepts of Geometric Dimensioning and Tolerancing * Chapter 24: Isometric Drawings * Index * (For free download) Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book: Technical support by contacting '[email protected]' Part files used in examples, exercises*, and illustrations Instructor Guide with solution to all review questions and exercises* Additional learning resources at 'allaboutcadcam.blogspot.com' and 'youtube.com/cadcimtech' (* For Faculty only)

AutoCAD 2022: A Problem - Solving Approach, Basic and Intermediate, 28th Edition

AutoCAD 2022: A Problem - Solving Approach, Basic and Intermediate, 28th Edition PDF Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640571167
Category : Computers
Languages : en
Pages : 1122

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Book Description
AutoCAD 2022: A Problem-Solving Approach, Basic and Intermediate, 28th Edition book contains a detailed explanation of AutoCAD commands and their applications to solve drafting and design problems. In this book, every AutoCAD command is thoroughly explained with the help of examples and illustrations. This makes it easy for the users to understand the functions of the tools and their applications in the drawing. After reading this book, the user will be able to use AutoCAD commands to make a drawing, dimension a drawing, apply constraints to sketches, insert symbols as well as create text, blocks, and dynamic blocks. The book also covers basic drafting and design concepts such as dimensioning principles and assembly drawings that equip the users with the essential drafting skills to solve the drawing problems in AutoCAD. While reading this book, you will discover some new tools introduced in AutoCAD 2022 such as DWG Compare, Save to Web & Mobile, and Shared Views that will enhance the usability of the software.

Learning SOLIDWORKS 2019: A Project Based Approach, 3rd Edition

Learning SOLIDWORKS 2019: A Project Based Approach, 3rd Edition PDF Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640570802
Category : Computers
Languages : en
Pages : 416

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Book Description
Learning SOLIDWORKS 2019: A Project Based Approach book introduces the readers to SOLIDWORKS 2019, the world's leading parametric solid modeling package. In this book, the author has adopted a project-based approach to explain the fundamental concepts of SOLIDWORKS. This unique approach has been used to explain the creation of parts, assemblies, and drawings of a real-world model. The Learning SOLIDWORKS 2019 book will provide the users a sound and practical knowledge of the software while creating a motor cycle as the real-world model. This knowledge will guide the users to create their own projects in an easy and effective manner. Salient Features: Chapters organized in a pedagogical sequence Summarized content on the first page of the topics that are covered in the chapter Real-world mechanical engineering problems used as tutorials and projects with step-by-step explanation Additional information throughout the book in the form of notes and tips Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge Table of Contents: Chapter 1: Introduction to SOLIDWORKS 2019 Chapter 2: Creating Front Axle, Rear Axle and Disc Plate Chapter 3: Creating Rim ,Front Tire and Rear Tire Chapter 4: Creating Caliper Piston, Pad, and Body Chapter 5: Creating Fork Tube, Holder, and Bodies Chapter 6: Creating Handlebar and Handle Holders Chapter 7: Creating Muffler, Clamp, Swing Arm and Headlight Clamp Chapter 8: Creating Shock Absorber and Engine Parts Chapter 9: Creating Mudguard, Fuel Tank, Headlight Mask, and Seat Cover Chapter 10: Creating Weldment Structural Frame and Seat frame Chapter 11: Creating Motorcycle Assembly Chapter 12: Generating Drawing Views Index

Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide

Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide PDF Author: Kelly Murdock
Publisher: SDC Publications
ISBN: 1630571806
Category : Computers
Languages : en
Pages : 1304

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Book Description
Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

Autodesk 3ds Max 2019: A Comprehensive Guide, 19th Edition

Autodesk 3ds Max 2019: A Comprehensive Guide, 19th Edition PDF Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640570373
Category : Computers
Languages : en
Pages : 720

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Book Description
Autodesk 3ds Max 2019: A Comprehensive Guide book aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2019 and then gradually progresses to cover the advanced 3D models and animations. In this book, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The book will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises. Salient Features: Consists of 18 chapters, 1 project, and 1 student project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2019 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling Chapter 16: Systems, Hierarchy, and Kinematics Chapter 17: Particle Systems and Space Warps-I Chapter 18: Particle Systems and Space Warps-II Project 1: Creating a Diner Student Project Index Free Teaching and Learning Resources Technical support by contacting '[email protected]'. Max files used in tutorials, exercises, and illustrations. Customizable PowerPoint presentations of all chapters*. Instructor Guide with solution to all review questions and instructions to create the models for exercises*. Additional learning resources at 'https://3dsmaxexperts.blogspot.com' and 'youtube.com/cadcimtech'. (* For faculty only)

Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide

Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide PDF Author: Kelly Murdock
Publisher: SDC Publications
ISBN: 1630572535
Category : Computers
Languages : en
Pages : 1300

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Book Description
Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills. What is Autodesk 3ds Max? Autodesk 3ds Max is a popular 3D modeling, animation, rendering, and compositing software widely used by game developers and graphic designers in the film and television industry. What you'll learn Discover all the new features and changes in 3ds Max 2020 Learn how to reference, select, clone, group, link and transform objects Explore 3D modeling and how to apply materials and textures Set impressive scenes with backgrounds, cameras and lighting Master smart techniques for rendering, compositing and animating Create characters, add special effects, and finish with dynamic animations such as hair and cloth Get comfortable with key tools such as Track View, Quicksilver, mental ray®, Space Warps, MassFX and more Who this book is for This comprehensive reference guide not only serves as a reference for experienced users, but it also easily introduces beginners to this complex software. Packed with expert advice from popular author Kelly Murdock, it begins with a getting started section to get you up and running, then continues with more than 150 step-by-step tutorials, in depth coverage of advanced features, and plenty of tips and timesavers along the way. Section Videos Each section of the book has a corresponding video. In each video author Kelly Murdock gives a brief overview of the contents of that section in the book, and covers some of the basics from the chapters within that section.

3D Animation for the Raw Beginner Using Autodesk Maya 2e

3D Animation for the Raw Beginner Using Autodesk Maya 2e PDF Author: Roger King
Publisher: CRC Press
ISBN: 1351172662
Category : Computers
Languages : en
Pages : 434

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Book Description
3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based, yet pragmatic book: Introduces the basic steps of the 3D modeling, materials, animation, lighting, and rendering processes. Presents clear and concise tutorials that link key concepts to practical techniques. Includes access to a webpage for the book: https://buzzking.com/AnimationTextbook/AnimationTextbook.html. On this webpage are videos that cover many of the lessons in the book, as well as video tutorials that present bonus material not included in the book. Frees instructors from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. Boasts an easy-to-follow, tutorial-based learning style ideal for individual study by aspiring animators and do-it yourselfers. Roger "Buzz" King is a Professor Emeritus at the University of Colorado at Boulder, where he teaches 3D Animation for the Computer Science Department and the Alliance for Technology, Learning, and Society (ATLAS), an institute dedicated to the application of technology to the arts. Buzz is an independent 3D animator who serves on the board of directors of a 3D animation startup. Buzz has a B.A. in Mathematics from Occidental College, an M.S. and Ph.D. in Computer Science from the University of Southern California, and an M.Div. from the Iliff School of Theology. Key Features Introduces critical aspects of the 3D animation process Presents clear and concise tutorials that link key concepts to practical techniques Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates Frees instructors from developing step-by-step examples to present Maya’s complex interface and basic Boasts an easy-to-follow, hands-on learning style ideal for individual study by aspiring animators and do-ityourselfers

A Beginner's Guide to 3D Modeling

A Beginner's Guide to 3D Modeling PDF Author: Cameron Coward
Publisher: No Starch Press
ISBN: 1593279264
Category : Computers
Languages : en
Pages : 152

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Book Description
A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional—with no experience required! Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you’ll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you’ve mastered the basics, you’ll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm. You’ll learn how to: • Design a moving robotic arm, a door hinge, a teapot, and a 20-sided die • Create professional technical drawings for manufacturing and patent applications • Model springs and other complex curves to create realistic designs • Use basic Fusion 360 tools like Extrude, Revolve, and Hole • Master advanced tools like Coil and Thread Whether you’re a maker, hobbyist, or artist, A Beginner’s Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead—dust off that 3D printer and feed it your amazing designs.