Autodesk Maya 2020 Basics Guide

Autodesk Maya 2020 Basics Guide PDF Author: Kelly Murdock
Publisher: SDC Publications
ISBN: 1630572551
Category : Computers
Languages : en
Pages : 576

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Book Description
Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2020 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2020 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.

Autodesk Maya 2020 Basic Level Animation Book

Autodesk Maya 2020 Basic Level Animation Book PDF Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 701

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Book Description
Animation Maya animation provides you with the powerful tools you need to bring the characters and objects in your scenes to life. These tools give you the freedom to animate any attribute of an object and the control you need to successfully transform joints and bones, IK handles, and models over time. Start with the Animation Basics section for information on the various animation techniques in Maya, how to use the different types of animation, and how to preview, playback, and save your animations.

Autodesk Maya 2020 Character Animation Book

Autodesk Maya 2020 Character Animation Book PDF Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 413

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Book Description
Character Animation Before you animate the characters and objects in your scene, set up the scene by rigging all your characters and by applying the appropriate constraints and deformers to all the objects you want to animate. Rigging a character, also known as character setup, involves creating skeletons and IK handles for your characters, binding skins to the skeletons, and setting up deformers and constraints. You can also create deformers for your character and animate them to produce effects; for example, the jiggling belly (jiggle deformer), furrowing brow (wire deformer), and flexing biceps (lattice deformer) of a sumo wrestler model. Non-character objects are also very important to bringing your scene to life. You can limit and control the transformations of objects by constraining them to characters or other models in your scene. You can also create deformers for objects to create complex deformation effects. For example, you can apply a squash deformer to the model of a ball and then parent constrain the ball to the hands of a character. With this setup, you can key the weights of the character’s hands and the squash deformer’s attributes to create an animation of the character bouncing the ball from hand to hand while the ball squashes on the ground and stretches as it rises back into the air. In addition to setting up characters and objects for animation, you can set up Maya® Dynamics™ for animation. You can constrain dynamic objects such as particle emitters, fields, and fluids to objects or characters in your scene. For more information, see nDynamics Simulation Framework and Fluid Effects.

Autodesk Maya 2020 Motion Graphics Book

Autodesk Maya 2020 Motion Graphics Book PDF Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 116

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Book Description
Motion Graphics Motion Graphics is a branch of visual design that typically involves rearranging and transforming abstract shapes into interesting animations. Below is a list of useful features for developing these kinds of effects.

Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide

Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide PDF Author: Kelly Murdock
Publisher: SDC Publications
ISBN: 1630572535
Category : Computers
Languages : en
Pages : 1300

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Book Description
Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills. What is Autodesk 3ds Max? Autodesk 3ds Max is a popular 3D modeling, animation, rendering, and compositing software widely used by game developers and graphic designers in the film and television industry. What you'll learn Discover all the new features and changes in 3ds Max 2020 Learn how to reference, select, clone, group, link and transform objects Explore 3D modeling and how to apply materials and textures Set impressive scenes with backgrounds, cameras and lighting Master smart techniques for rendering, compositing and animating Create characters, add special effects, and finish with dynamic animations such as hair and cloth Get comfortable with key tools such as Track View, Quicksilver, mental ray®, Space Warps, MassFX and more Who this book is for This comprehensive reference guide not only serves as a reference for experienced users, but it also easily introduces beginners to this complex software. Packed with expert advice from popular author Kelly Murdock, it begins with a getting started section to get you up and running, then continues with more than 150 step-by-step tutorials, in depth coverage of advanced features, and plenty of tips and timesavers along the way. Section Videos Each section of the book has a corresponding video. In each video author Kelly Murdock gives a brief overview of the contents of that section in the book, and covers some of the basics from the chapters within that section.

Autodesk AutoCAD Certified User Study Guide (AutoCAD 2020 Edition)

Autodesk AutoCAD Certified User Study Guide (AutoCAD 2020 Edition) PDF Author: William Wyatt
Publisher: SDC Publications
ISBN: 1630572748
Category : Computers
Languages : en
Pages : 384

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Book Description
The Autodesk AutoCAD Certified User Study Guide is designed for the AutoCAD user who is already familiar with AutoCAD. It provides a series of hands on exercises and tutorials in the use of AutoCAD to help you prepare for the Autodesk AutoCAD Certified User Exam. The text covers all the exam objectives for the AutoCAD Certified User Exam. Each topic is covered in detail, and then is followed up with tutorials and quizzes to reinforce the material covered. The emphasis of the tutorials is to focus on the use of the ribbon and contextual menus rather than keyboard entry in the command line. The tutorials will strengthen your ability to use the software without reliance upon tool tips. Passing the AutoCAD Certified User Exam establishes that you have a basic aptitude in AutoCAD. This credential can be added to job applications and your resume to help you stand out from the crowd. Once you pass the Certified User Exam you can continue your journey and begin working toward the next level of certification. Practice Exam Software Included with your purchase of this book is practice exam software. The practice exam software is meant to simulate the actual Autodesk AutoCAD Certified User exam. It can be downloaded and run from any computer and it will get you familiar with the official exam and check your skills prior to taking the official exam. The practice exam software requires you to use Autodesk AutoCAD to perform actions in order to formulate the answer to questions, just like the actual exam.

Residential Design Using AutoCAD 2020

Residential Design Using AutoCAD 2020 PDF Author: Daniel John Stine
Publisher: SDC Publications
ISBN: 1630572586
Category : Computers
Languages : en
Pages : 432

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Book Description
Residential Design Using AutoCAD 2020 is an introductory level tutorial which uses residential design exercises as the means to teach you AutoCAD 2020. Each book comes with access to extensive video instruction in which the author explains the most common tools and techniques used when designing residential buildings using AutoCAD 2020. After completing this book you will have a well-rounded knowledge of Computer Aided Drafting that can be used in the industry and the satisfaction of having completed a set of residential drawings. This textbook starts with a basic introduction to AutoCAD 2020. The first three chapters are intended to get you familiar with the user interface and the most common menus and tools. Throughout the rest of the book you will design a residence through to its completion. Using step-by-step tutorial lessons, the residential project is followed through to create elevations, sections, details, etc. Throughout the project, new AutoCAD commands are covered at the appropriate time. Focus is placed on the most essential parts of a command rather than an exhaustive review of every sub-feature of a particular command. The Appendix contains a bonus section covering the fundamental principles of engineering graphics that relate to architecture. This book also comes with extensive video instruction as well as bonus chapters that cover must know commands, sketching exercises, a roof study workbook and much more.

Finite Element Simulations with ANSYS Workbench 2020

Finite Element Simulations with ANSYS Workbench 2020 PDF Author: Huei-Huang Lee
Publisher: SDC Publications
ISBN: 1630574015
Category : Computers
Languages : en
Pages : 618

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Book Description
Finite Element Simulations with ANSYS Workbench 2020 is a comprehensive and easy to understand workbook. Printed in full color, it utilizes rich graphics and step-by-step instructions to guide you through learning how to perform finite element simulations using ANSYS Workbench. Twenty seven real world case studies are used throughout the book. Many of these case studies are industrial or research projects that you build from scratch. Prebuilt project files are available for download should you run into any problems. Companion videos, that demonstrate exactly how to perform each tutorial, are also available. Relevant background knowledge is reviewed whenever necessary. To be efficient, the review is conceptual rather than mathematical. Key concepts are inserted whenever appropriate and summarized at the end of each chapter. Additional exercises or extension research problems are provided as homework at the end of each chapter. A learning approach emphasizing hands-on experiences is utilized though this entire book. A typical chapter consists of six sections. The first two provide two step-by-step examples. The third section tries to complement the exercises by providing a more systematic view of the chapter subject. The following two sections provide more exercises. The final section provides review problems. Who this book is for This book is designed to be used mainly as a textbook for undergraduate and graduate students. It will work well in: • a finite element simulation course taken before any theory-intensive courses • an auxiliary tool used as a tutorial in parallel during a Finite Element Methods course • an advanced, application oriented, course taken after a Finite Element Methods course

Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide

Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide PDF Author: Kelly Murdock
Publisher: SDC Publications
ISBN: 1630573345
Category : Computers
Languages : en
Pages : 1312

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Book Description
Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

Platforms and Cultural Production

Platforms and Cultural Production PDF Author: Thomas Poell
Publisher: John Wiley & Sons
ISBN: 1509540520
Category : Social Science
Languages : en
Pages : 260

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Book Description
The widespread uptake of digital platforms – from YouTube and Instagram to Twitch and TikTok – is reconfiguring cultural production in profound, complex, and highly uneven ways. Longstanding media industries are experiencing tremendous upheaval, while new industrial formations – live-streaming, social media influencing, and podcasting, among others – are evolving at breakneck speed. Poell, Nieborg, and Duffy explore both the processes and the implications of platformization across the cultural industries, identifying key changes in markets, infrastructures, and governance at play in this ongoing transformation, as well as pivotal shifts in the practices of labor, creativity, and democracy. The authors foreground three particular industries – news, gaming, and social media creation – and also draw upon examples from music, advertising, and more. Diverse in its geographic scope, Platforms and Cultural Production builds on the latest research and accounts from across North America, Western Europe, Southeast Asia, and China to reveal crucial differences and surprising parallels in the trajectories of platformization across the globe. Offering a novel conceptual framework grounded in illuminating case studies, this book is essential for students, scholars, policymakers, and practitioners seeking to understand how the institutions and practices of cultural production are transforming – and what the stakes are for understanding platform power.